![]() A handful of battles take place with several foes at a time, which also contributes somewhat towards the overall difficulty, although they are made easier once you realise that you can grab enemies and also heal yourself.Īs creative and fun to play as Moss is, it comes with one considerable caveat: length. There are some good little brainteasers here, especially if you’re looking to collect all of the hidden fragments. You’re never told explicitly what to do, but everything is set up in enough of an intuitive way to make it relatively easy to figure out what needs to be done to solve the puzzle and move onto the next one. As the Reader, you aren’t entirely faceless either, as you occasionally check out your reflection in pools of water.Īs for the puzzles, they’re well-pitched in terms of difficulty. It feels like she’s right there in front of you as a living being: you can pet her and everything. There’s an expressive personality here, and that goes a long way: there are even points when she’ll try and interact with you (tip: there’s a trophy for giving her a high-five, which is such a wonderful moment). ![]() You start to bond with her as you help her through this adventure to rescue her Uncle, and that’s mostly due to her body language and the way she moves. Quill herself is a brilliantly charming heroine, too. There are a few moments explained in these illustrated segments that would honestly have been better if they had occurred in-game and controlled by the player, but it isn’t too much of a frustration. It’s a classically written fairy-tale that’s excellently conveyed by one sole narrator who performs all the character’s voices, and it all comes together to create something that can be enjoyed by players young and old alike. The singular quest is split into chapters and book-ended (ahem) by an illustrated story that you physically flick through by grabbing pages. Yet even though you’ll rarely need to, you won’t be able to help yourself from trying to look at these tiny environments, reminiscent of European fairy tales of old. However, it does ensure that this is a VR game that relies on minimal physical movement, and therefore minimal motion sickness. It’s a brilliant mechanic, that is unfortunately rarely used for any meaningful purpose, save for the very occasional hidden collectable. Walls can be looked around, crevices can be peeked into and secret entrances can be searched for by just physically looking around. As the Reader, you oversee these puzzle rooms as you can peer into every nook and cranny like you are looking into a dollhouse. ![]() It’s not an issue exclusive to Moss, and I can’t fault it for that.īut what makes Moss are its single-screen environments, which are presented as small-scale, almost diorama-like areas. Any issues relating to controls are usually down to the PSVR’s own limitations in terms of calibration, and the occasional need to have to physically move forward more than necessary. ![]() On paper, these multi-tasking controls sound confusing, but they’re just simplistic and responsive enough to become second nature, and it’s only the later areas where you’ll really need to juggle controlling Quill and moving blocks and gadgets with motion controls. Meanwhile, you have tactile control of various environmental elements through physically moving the DualShock 4 and grabbing onto items with the trigger buttons, while additional face buttons are also used to make Quill jump and attack. Your viewpoint is limited to single-screens of platform puzzling, with you directly controlling Quill (the heroine of this tale) via the analogue stick. Instead, you are the “Reader”, pawing through the pages of a magical tome and influencing the events contained within. Here, you aren’t the hero of the narrative, nor do you see events unfold in the first person (as with most VR games). Admittedly it’s a fair expectation, but if the technology is to evolve further and reach a wider audience, it’s going to take new and clever ideas that offer more than first-person, 3D viewpoints.Īnd that’s why Moss, a fantasy adventure with a certain Studio Ghibli spirit about it, is such a breath of fresh air. There’s a preconceived notion about VR’s value being in point-of-view, immersive experiences that offer a taste of the unreal.
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